Jitter aim apex controller reddit. Jitter aim to hit shots no one would expect.
Jitter aim apex controller reddit Its my understanding that the overwhelming majority of Apex players are controller based, a quick Yahoo search showed 80%+. The reason people don’t like it is cuz tap strafing/lurching is the only advantage a mnk player has over a controller player, controller has aim assist and mnk doesn’t, imagine how will the controller players would scream when respawn give mnk aim assist, mnk players will decimate controller players there’s YouTube videos that explain it really well, but basically when you move your gun horizontally it negates recoil to an extent The outside of the stick input is really strong with the highest setting. Controllers can't compete with kbm on the highest level, that's a fact, not an opinion. Move left and right while the dummy is on your left side FOV, crouch, aim for the head, jitter movement, unload clip. However, it used to just be aim slowdown when you're looking at a target. Without aim smoothing you would have to control the vertical recoil while simultaneously tracking horizontally. -Jitter aiming. The clip below shows exactly that. There are absolutely ZERO gimmicks you can do to make you beam with it. MnK players cannot replicate this. On controller this “impossible movement” is only made possible by using configs. Recoil smoothing works better for mid-range because you can easily strafe. Long range fights seem almost impossible with standard guns like r301 or hemlock for me. Jitter aim is a term used for rapidly moving your mouse from left to right to negate recoil on full auto weapons specifically in Apex. I'm still really upset about configs being banned I would understand if they banned something like super glide config on controller or even that jitter aim one, Idk to much about it because I only heard of the config once controller configs were banned. There's never a need to track someone with jitter aim, as recoil gets eliminated by tracking smoothly. Yeah, personally I would definitely not map jump to stick press for apex, unless you really don’t care about having to buy a new controller that is. That’s only going to have your aim be jittery and not accurate and smooth. In essence it's like ximming on PC. 4 stronger than the aim assist on pc and controller on pc is . In regards to jitter aiming, I can't really speak on it. jitter aim requires skill and still have to be able to track while jittering. I play controller without aim assist but I see it in a similar way to aim assist. If you're outside of the range where recoil smoothing works, you won't be tracking strafing targets anymore because of projectile aim and you can just jitter aim the middle of their strafes. But if that were the case you should just buy a paddle controller off the bat and map it to a paddle lol. I just think to a degree if a certain exploit isn't ruining the gameplay for others then I wouldn't see the problem, but now we're at a time where people are just finding better ways to implement an even better jitter aim that's dam near one aim assist way from being an actual aim bot. Unbelievable he still posts on apex subs with this trash. I play on XBOX. My close-medium range fights are decent, which should be expected with aim assist. Nov 19, 2024 · In this post i will be only talking about the jitter, if you want any macros aside i recommend everyone reading this to stop on depending on others and go look in other topics and learn to create your own CFG and costumize it as you want Now lets get into the tutorial. Have a look into Jitter aim. Community run, developer supported subreddit dedicated to Apex Legends by Respawn Entertainment. Posted by u/Old_Creme_3036 - 147 votes and 34 comments Also the hilarious amount of people commenting about aim assist without knowing that jitter aim exists because of a controller feature called recoil smoothing lol (the thing he shows in the 2nd half which always works with controller inherently) I have an Xbox Elite Series 2 controller for Apex and I'm thinking other types of controllers are better to use for this game. people are fucking pissed cuz it’s not bannable and it let’s controller players effortlessly use previously mnk exclusive movement mechanics Controller is at a bit of a disadvantage in some aspects when it comes to going against MnK. In this case, it makes sense to say that controller has a higher floor. All without knowing jitter aiming is a consequence of their own controller's aim assist. This exploit can be done on both mnk and controller. I use both, I pick depending on situation. A place for MMA, and Martial Art’s enthusiasts focused **mainly** on technique. But jitter aim is hard to get down right, especially if you can’t have multiple sensitivity options for your controller If you wanna argue that jitter aiming is broken, you’re just wrong. Then there is jitter aim. true. . Reaction time, finger dexterity, etc. Jitter Aim needs to be completely REMOVED from game. It's a special tool that works effectively in specific situations - it's not a generalized method of aim. It seems kinda bs to be able to "control" recoil at ranges where the gun recoil was designed to be very hard/uncontrollable. Also strafing and horizontal aiming almost entirely removes vertical recoil for some reason (hence jitter aim) Controller or MnK? I’m controller on PC and found switching to linear made the flatline a lot easier. I also practiced with it A LOT in the firing range with aim assist disabled. However, after tons of practice, most mnk players can achieve greater heights than controller players, thus mnk has a higher skill ceiling. With the physical limitations of a controller, that would be very hard in a game like Apex which by nature (BR) has a lot of X-axis. Anyway, the new way I have found is not as accurate as Hollow's way of doing it, but it is easier to find the point of how much you need to move your mouse. The higher frame rate on PC is a huge leap over console but I mainly switched to have better performance when streaming and to make better content. While it is difficult, it is possible to use this technique. Adequately apply pressure in the mid to long range with ARs. Hence why tactical shooters tend to favor mnk. I don't care what bullsh*t "tricks" all these potatoes claim to know about. Obviously it’s all personal preference. This is absolutely hilarious to me considering the irony. You can achieve this effect by either tracking smoothly up to a certain range (you can extend that range by anti-mirroring your opponent) or by either making tiny Do you at least know how Jitter aim works because i keep reading that yet most people have hard time jittering Flatline let alone smgs, r301, devotion, havoc or anything really with higher firerate. gg/NJzMb6UQQU-----Hello Again With a New VideoThis Guide Will Show you how to make a steam config to Jitter aim 4. Cronus or script simulating jitter aim. he specifically made this post because I called him out a few days. I have literally never seen someone in my lobby even attempt to do it. Whats up reddit apex greasebags, im here for my downvotes. I call bullshit on that. Oct 21, 2023 · Hi unknowncheaters, Story: i was wondering around on the internet trying to find a jitter aim script or macro on controller but to my surprise there were very little and all of them are payed, then i remembered that i am using the steam controller layout that is 100% safe and unbannable (i think i dont know dont quote me) from my experience. MnK players get to shake their mouse and jitter aim people with no recoil but they block controller players from doing the same thing? No more moving and looting either so I guess they just expect me to stand there motionless while I manually armor swap and MnK players get to tapstrafe in circles I'm still really upset about configs being banned I would understand if they banned something like super glide config on controller or even that jitter aim one, Idk to much about it because I only heard of the config once controller configs were banned. The reasons why it isn't OP at all is because its purely reserved for extreme long range, you can only do it to still targets, its actually quite difficult to do consistently without hurting your arm. 1. It helps with accuracy. my point is that mnk players no a way around this banning exec files, by just using a macro It's when you slightly shake your aim from side to side while shooting (Jittering) to effectively cancel out recoil. Half a second can be the difference between life and death. Is this the future for recoil control in apex legends? Just spaz out on your mouse or thumbstick? Very skilled. OBS Studio. 2 stronger than mnk you still get aim assist on mnk its just not as strong console players are the only ones that have been Steamers usually use PCs with M&K. A lot of pro players abuse recoil smoothing for close to medium range and jitter aiming for long range. The problem is snapping is only useful if the game has low ttk. 49K subscribers in the Apexrollouts community. wont A lot of people consider aim assist in general to be cheating, then there's things that feel like cheating but aren't banned, configs to let controllers tapstrafe, configs to perfectly superglide, Ive seen macros to have perfect jitter aim too. Tracking is easier on controller. Try to one clip with a blue mag or below. I don’t mind what they do with anything aim assist or jitter aim. Basically with remappers you can use your gyroscope sensor to aim, all playstation controllers have the function Within remappers though, you can choose to set the gyro output either to mouse or to joystick, the first being raw input and basically an actual mouse, the latter being trash and limited but having aim assist, because it's a joystick 2. May 25, 2024 · Jitter Aim-----discord: https://discord. The higher it is, the less jitter when aiming, and the more difficult recoil control is gonna to be. I believe it is a balance between jitter aiming left stick, counter aiming, and being able to full 360* turn mid movement. jitteraiming on controller is pretty taxing on your thumb so i wouldn't recommend its use often. aim assist is not op in higher ranks lol. Oct 22, 2023 · Looking for a jitter aim or oscilation macro for Razer Synapse 3. i play alcs withh 200 200 ads pitch and jaw 4 deadzone and 2 outerthreshold But there is also a reason why apex is the only fps game with a close to 50/50 split when it comes to input devices on the highest level of competition. jitter is good for still target but i don't think its good for your wrist and arm health and i used to I made a jitter aim macro (doesnt execute any button/keypresses) where it simply just rotates my mouse in a tight circle when i hold the side button, i made this cause i cant jitter aim properly by tensing my arm/hand, would this be bannable? all its doing is shaking my cursor by a pre recorded movement where all i did was make fast tight circles to replicate what jitter aiming is like. Move the dummy to the very right side of your field of view, aim for the head, unload a clip. 1K subscribers in the ApexVideos community. I get the impression that controller players seem to think that every MnK player is literally strapping a Hitachi to their wrist in order to jitter aim for easy no recoil. What it DOES NOT help with is recoil. It's mostly a MnK thing, it can be done on controller but it's much, much, more difficult. You can't do that on controller. Those who use cfgs and controller on PC get to have aim assist (40%) and easy movement that on keyboard requires multiple accurate key presses to execute (and in the end has no assist to their aim). Do the same above, but jitter movement and crouch spam while doing it. 101 votes, 36 comments. if i get beat, i don’t even question if they’re mnk or controller unless i get flat out beamed the way i I don’t really mind it tbh. i watched genburten doing consistent 500dmg on moving target in the firing range with flatine so i tried to do it with jitter aimimg but i was't able to so i watched his mouse cam closely and he don't use jitter aiming he uses recoil control. It's more then that you can script anything onto a controller format it's really robust. “But engine, your movement and looting on kb&m is better” shut up nerd. This is so ridiculous lol. But that seems to be the ideal sens. Also, if you are ADS at too close of range with aim assist, a half decent keyboard player can use simple movement tech to completely break free of your aim assist if you fail to predict them even once. Don’t take open 50/50s because that’s a controller game. It's the same concept, it's just applied differently. Macros for controllers which automate movement and aiming techniques. It is intended to make your scenario more manageable. Apex has a very weird mechanic that eliminates all recoil as long as you're moving your camera above a certain speed threshold. You should have got the kill, because the other guys aim should have been shaking just as violently as yours, but because he's got AA it can out-DPS you. Gun recoil is diminished after a certain velocity of sideways movement (from the player). You're probably moving while you pull down and thus are abusing the same mechanic that allows jitter aiming to work lmao. This is why "jitter aim" is possible. I've heard and read about how playstation (ps4, ps5) have a better polling rates (less input lag) so they make things smoother and easier to aim. No amount of aim-assist could get a controller player to be that accurate at 100+ meters. Keep it at 800/2. i think all these debates are just excuses for peoples fuck ups. Discussion is focused both inside and outside the octagon. But in practice VERY few people jitter aim. Open menu Open navigation Go to Reddit Home. You only have to jitter faster than the fire rate so it’s possible if fire rate is slow enough. It's called aim smoothing and everyone from controller players, to mnk players utilize it to control recoil. Good Movement = Bad Aim Good Aim = Bad Movement 10k Hours of Training gets you Good Aim n Good movement Any 3rd party inputs that give an advantage over anyone using basic inputs would be cheating, back buttons for controllers i would say are even on the line of cheating. Even fully kitted though it’s not really meant to reach out beyond that No, jitter aim is essentially impossible on controller expect for guns with a really slow fire rate like the rampage. I found the most success flicking back and forth like I did in the video, because it is way harder tracing full circles. it can be done in two ways the way i have done it is by rapidly making small circles on my right thumbstick to emulate how its done on a mouse, it can also be done by doing the same motion on the left stick, (ik i missed a lot on the second last With jitter aiming becoming popular, I've seen a lot of comments taking about how it isn't doable on controller. Jitter aiming is the way to get zero recoil by moving your mouse enough to enable recoil smoothing, which is only normally used when you are tracking an enemy. In the Apex engine, if you are moving your point of aim faster than a certain speed, it negates vertical recoil. Very difficult on controller, but doable on mouse. It is almost cheating imo. I have automated the mechanics with 2 mastiffs, thanks to which you can quickly . In arena shooters, tracking is what dictates your aim. But yes there is still some aim assist to compensate for joystick aim. 0 sense and go on there. 6M subscribers in the apexlegends community. Also sleep and eat healthy, but you already do that I guess. For example you can have auto jitter aim or neo strafe which is basically seizing in place so nobody can hit you, superglide etc. MnK players get to shake their mouse and jitter aim people with no recoil but they block controller players from doing the same thing? No more moving and looting either so I guess they just expect me to stand there motionless while I manually armor swap and MnK players get to tapstrafe in circles Because you can do jitter-aiming as well, which isn’t possible on roller. The easiest way to take advantage of it without doing the jitter aim technique is to strafe in the opposite direction of the direction your target is moving. The aim assist at close to mid range is ridiculous. jitteraiming on controller is pretty taxing on your thumb so i wouldn't recommend its use often. At 3x ranges or really beyond hipfire range, the recoil will still put you off target even with aim assist. On this page you can download absolutely free ready-made macros and scripts for «Apex Legends». But like I said, it depends on whether you value competitive integrity as a developer. The first spray is a regular Flatline Spray with no mouse movement whatsoever The second spray is with an artificial "jitter" achieved via a script. it can be done in two ways the way i have done it is by rapidly making small circles on my right thumbstick to emulate how its done on a mouse, it can also be done by doing the same motion on the left stick, (ik i missed a lot on the second last target, my thumb was sore and i couldn't be bothered This is can also be known as recoil smoothing, which takes away your recoil (by moving/strafing at a certain velocity side to side) for up to 70 m. Work on not tensing up. Hard. Jitter aiming only works when the opponent is standing still, it’s nearly impossible to track someone using jitter aim while they’re moving, and while you should be moving as well because you don’t want to stand still and get shot back. The only problem is that it affects MnK disproportionately compared to controller. They have free community pages full of configurations that have BROKEN sticky aim on the weapons. Or, you can do something a bit easier to learn, like jitter aim and/or recoil smoothing. "Jitter Aiming" has become a fairly commonplace topic in apex recently, however I still don't think most players really understand how much it affects recoil. So, controller players, were you able to improve your aim to the point where you could challenge MnK players at range with carbine/hemlok/rampage? If That's aim punch working as intended with 3x zoom. Apex has rotational aim assist, so learn to strafe left/right while shooting (aka “recoil smoothing”) and it should negate a lot of the recoil, however i still find that using the flatline with anything further than a 2x sight on controller is pretty tough. This SubReddit is one that creates a platform for all YouTubers to get more views and get… Sounds like excuses, recoil smoothing makes strikepacks useless, and if you complain about a controller player tapstrafing but not a MnK player your just a hypocrite, controller players can't jitter aim even with configs, maybe a script but that would hurt more than it would help in most situations. A subreddit about the showcase and discussion of movement in Apex Legends. 7M subscribers in the apexlegends community. Yes, most FPS games that have supported controllers have aim assist. Yh, before the algs when controller players started to play, it was mostly a pc tourney (probably had like 1 or 2 controller boys) but when algs started then pros started to talk about it as they are now playing with more controller boys and they spread it to their fanbase and then it became a trend to say aim assist should be removed when the Wide enough strafes that rotational aim assist disconnects. As you progress in skill the aim assist actually starts to interfere with your ability to aim precisely. Now if controllers manage to keep up its quite obvious that it has to be because of the aim assist. Jitter aim doesn’t help on semi automatic weapons. Others have suspected walls/aimbot but it doesn't seem that egregious to me. Installing a macro on a regular keyboard and mouse occurs in two clicks. i’m masters last split d3 this split as of right now. Controller players thinking all mkb users are jitter aiming and call for its removal while justifying aim assist's strength because they can't 180 that fast and are using thumbs. Get a faster mousepad, I just changed to the MPC450 pad. Controller players should be allowed to re-map keys IN GAME (Natively) allowing them to do basic Tap Strafes & if the player can master the timing, even a super-glide. I dont get why MnK players dont take in count that they have way better movement and can aim with a whole arm, 100+ customizable keys, customizable sense even in the mouse, jitter aiming, higher FPS, Higher refresh rates + looting while still being able to move, they dont take any of that in count when they talk about "aim assist in controller". 2. As someone who can regularly 570 (max) the back 100+ meter targets on controller with flatline (any optic). Jitter aim to hit shots no one would expect. I compared a standard Dualshock 4 with AIMControllers Custom Controller and found that toggle stick mapping jitters more than the standard Dualshock 4 at rest. Remember even if steamers aren't pros they spend way more time playing since that is their job. Since then, I have confirmed the aim jitter by using DS4Windows program. As in, the bottiest of bots on controller are better than their counterparts on PC. When you're trying out new things It's faster to play aim trainers to figure out if the change is right. Peek shooting and head glitches. M&K is way easier to aim long range than with controller. Why would someone with 50 posts on jitter aim need to ask what jitter aim looks like. I've been able to find some LUA scripts, but no earthly clue how to import them to Synapse 3 since it only takes XML macros. What is new is rotational aim assist, which actively tracks strafing players with 0ms reaction time. Sub is mainly meant to speak on all combat techniques including, but not limited to Boxing, MT, wrestling, JJ, training questions, defense, and to answer your questions involving anything to do with combat sports. jitteraiming on controller is done in two ways rapidly making very small circles on either the left or right stick, you can also flex your forearm to occilate your thumb. It hits super hard, making it a wonderful option up to mid range. It’s simple, M&K is better at range, controller is better up close. Well yeah. Download kovaaks or aim labs to practice your aim in there with the lower sense. Jitter aiming tap strafing increased movement across the board controller can't pull flicks off like mnk also you do realise the aim assist on console is . It's been a while since I heard about it but I think it only works if you jitter faster than the fire rate of your gun. I've been beamed by a masters player from quite a distance with a flatline and I was shocked at how fast he killed me due to the distance and the fact that it was a flatline since it doesn't do so well at the distance he beamed me from, and I thought he was hacking at first so I watched him and this guy had perfected jitter aim and was using it to beam everyone no matter if they were moving or You really want to Jitter aim if the enemy is afar, don't even use it in close range One tip in actually doing it better, just draw a circle instead of shaking your arm or tensing it up, since it's harder to actually control it if you tense up Theres controller players like Extesyy with a big following using steam macros for tap strafing on controller and a bunch of auto execs for super glides, thoughts on all this? Edit: Superglide I do not care about personally but tap strafing on roller is insane and so is auto jitter aim I swear people keep blaming the aim assist on the controller, and the fact that Respawn won't fix jitter aim (I don't think it's a bug since it's extremely compensating on my ape brain to do both that and be situationally aware of in-game surroundings) or any sort of that "jury nullification" consequence of game design choice. gg/NJzMb6UQQU-----Hello Again With a New VideoThis Guide Will Show you how to make a steam config to Jitter aim What it DOES NOT help with is recoil. You could get -similar- accuracy if you're good enough on either input (they weren't particularly hard targets) but it wouldn't look like this, your reticle would have more "kick" to it. In the last 2 seasons AA has “broken”, and now hard sticks to targets and jerks when you try and reposition the cursor in ADS, which isn’t as bad when you’re in a close quarters 1v1, but if you’re at mid ranges or beyond or in a gun fight with multiple opponents the sticky MnK players have an entire x, y plane to move their mouse around while controller has a inch or two to move their thumb sticks (hence aim assist) because controller players can’t make the same type of micro adjustments like on pc. My first macro for apex legends, and a superglide one, I think this one is great. You want to know the difference between this and aim assist? Lou jitter aims flatline/havoc, both are < 700 rpm, but Devo at 900 seems highly unlikely. In this clip he just edited his screen to shake violently as if he were jitter aiming with a automatic weapon. Fuck yea controller is OP. The problem with jitter aim: Insane recoil control at range. The lower it is, recoil control is easier, but your reticle will be much shakier. recoil pattern or even correction after each shot is always better than jitter, there's only like 2 guns that benefits from jitter aim and with certain sights only (only on the flatline is noticeable), jitter aim is not worth tbh, depending how you do it, in very few scenarios you'll have the chance to do it, you cant do it in the middle of a fight cause people will beam you and so on, and yaaa I get what you mean. On MNK there is jitter aim. Like, Hollow and Torje are some of the best jitter aimers and can't consistently jitter R301 because their hand simply can't vibrate that fast. Look at most pros that switch over to controller, or controller players that switch to m and K and still shred with little to no practice. Movement doesnt mean shit when someone is near locking you with a controller close range. like when I jitter, I know it's working because there isn't a lot of upward recoil but there is still a lot of bouncing around and micro movements that put my aim off. Most of us don't spend 3+ hours every day playing over and over again. Any help would be appreciated. 3M subscribers in the apexlegends community. I think you got it backwards, look at the base set before the modeshift, it doesn't have acceleration, what hes trying to do here is to mitigate the initial twitch of the controller when shooting (pressing right trigger) and help steady the aim when not moving the controller via trigger dampening, but keeping the same 1:1 feeling while aiming and shooting at the same time combining Some people are just built different. Deadzone is how much jitter sensitivity your reticle is going to have. Jitter aim is another movement tech which also removes recoil, however instead of moving side to side, you instead move (jitter) your sights really fast in a certain way. Not “equal,” but it’s as close to fair as any shooter I’ve played. That's not how it works. That's humanly impossible. It does make a world of difference not having to move your thumbs off the sticks tho. Getting good with jitter aim is better, because it’s universal for all full auto guns. This means micro adjustments will be easier, but MUCH MORE heavily punished. I'm going to be honest, all the preds are running some kind of cheats. I also use 14 on the response curve to allow me more jitter and counter aiming. controller requires skill, m&k requires skill. The mechanic that makes jitter aim possible is implemented to make tracking with controller feasible. Jitter aim is stupid and shouldn't be in the game. Upgrade your FPS skills with over 25,000 player-created scenarios, infinite customization, cloned game physics, coaching playlists, and guided training and analysis. It's very fast compared to other pads makes my aim smoother but it's a lot harder for me to stop my aim where I need to. WHile i agree if you work hard enough you can eventually get gud, some people just have traits the rest of us dont. The world’s best aim trainer, trusted by top pros, streamers, and players like you. But I think it's probably hard to have recoil smoothing without jitter aiming also working. I used to jitter aim with the flatline and 301 but once I actually learned the recoil I completely stopped because jitter aim is only really effective against people who are standing still or moving very slowly and because regular recoil control is much more consistent. In the image, Left Stick and Right Stick Jitter far more on AIMController Controller player here. It's honestly just too much work and no one wants to do it. 1 person had this problem. skcojxerwmqmdnayufrmhqhtcqzeqecvdolflmapxqlpwcw