Kenshi fcs dialogue. 3) Open your mod in FCS … FCS Dialogue effects .


Kenshi fcs dialogue. FCS deals most conditions as AND.

Kenshi fcs dialogue They can react to many conditions or the speaker may have specific personality. Kenshi. She can be found in Black Scratch, Flats Lagoon, Smugglers Bar, Waystation and Waystation Four, and World's End. I'm trying to take the best of each one and try to make something unique and fitting for kenshi from it. Make a new folder. 3554 mph. Each line, along with all its conditions and various other bits of data, is saved as a separate entity in the data. And maybe honorable ones say: 'How can I serve?' You can also make a list of greetings 【Kenshi】FCS講座・Dialogue編07 [ゲーム] DialogueのConditions説明回その4 sm38044088←前 次→まだ マイリスト:mylist/67138438 本編(? 【Kenshi】FCS講座・Dialogue編04 [ゲーム] Dialogueの基本項目~Conditionsに入るところまで sm36375921←前 次→sm37191030 マイリスト:myli Bayan is an advisor to the Stone Golem of Shek Kingdom. ev_see_neutral_squad. MOD TOOL Discovered Kenshi two weeks ago and I'm having an absolute blast. General Notes: Not used in game, just a textbox for designers to write in. dll NLog. Until recruited he is a member of the Outlaw faction. Choose to be a thief, a bandit, You can edit any character’s dialogue. Is the Player, if happened through ev_player_talk_to_me event Specifies that the target is actually a player Adding the package(s) to the squad directly in the FCS. exe CSteamworks. They can be given to the actor via squad AI Packages, the race menu, character menu, AI contracts, or the “change AI“ dialogue effect. This is dialogue that I have written based on my interpretation of the characters, content from FCS, and the Kenshi Wiki. Here are some options what you can do: You can use the entirety of your keyboard. Inherits Looking for a specific line to study or replace? Use this guide: How to find a specific dialogue line. Bayan is supposedly the one who influenced Queen Esata's decision to make peace with United Cities in order to reverse the slow decline of the Shek population. Bard does not shut the fuck up up, his dialogue about having a fly up his nose and getting a rock thrown at him repeats probably every 10-20 minutes, which is an estimate at best but it if there's any dialogue outside of when you enter a new zone or walk Of course, if you want to add custom dialogue, it'll take a fair bit longer, especially if you want that dialogue to be context specific in relation to other characters and the zones (biomes) they're in. Here are some basic steps to get started with creating a mod using the FCS: Open the FCS and create a new mod. The browsing of the FCS and creation of new objects is done by manipulating this portion of the interface. Name: A dialogue package is a combination of 'dialogue' with particular 'events' (triggers). They are found on the left-hand side of an Item's properties window. 64 and FCS 2. The problem is I've just a bit of a wall ;-; The way I've been setting up these missions and related dialogue previously is by either using an item to initiate A faction is any group that a character can be a member of and have relations with in the game. In any case, if I had to guess your Recruitable guy is probably too strong and has the DC_IS_RECRUITABLE check in the dialogue. I backed up my saves before messing around with FCS, but Im still Subreddit for Kenshi from Lo-Fi Games, I'm pretty sure you need to do this in FCS as a mod. 8. Thank you. This page expands the dialogue guide, see the main page Dialogue Structure Overlook The host NPC to whom the dialogue is attached to (owner of dialogue), is always a NPC Can be a NPC or player, requires some trigger that determines the target, fe. How important is this action? Urgent Eg player orders, combat Hobbs is a free Unique Recruit. So actually drop-down option is used with "dialogues" where player has 0 control of lines, while condition is for dialogues with window. So I'm trying to make a dialogue where you get new options depending on if the specific character likes you, however DE_AFFECT_RELATIONS seems to be faction based? Because I tried to add T_ME DC_I_LOVE_THIS_GUY, but it didn't work even if the target was turned ally, but I couldn't test if it indeed was faction based since I had no other around from This page explains how the goals in Forgotten Construction Set's AI system work, along with lists of relevant information, if available. There should be just one DIALOGUE_LINE that matches it, so double click on that to open the dialogue view, where you can click around So, I recently learned (a bit about) how dialogue stuff in FCS worked, and I decided that I should start working on my faction mod again, but I ran into a slight issue. -Building Hello, human! I am Hey there! I have a mod that I'm working on called "The Story of a Solemn Huntress" which includes missions and unique rewards for many of them, many unique recruits/ characters, and tons and tons of dialogue. Once you know the dialogue package you just gotta find which part of it is causing the behaviour and This page pertains to the broader usage of the Game World within the Forgotten Construction Set. That condition checks whether the combat stats are < 25, OR whether the total of attack, defense, Toughness and strength are <75. Examine in FCS for details). mot, every folder even the FCS dialogue line and i havnt find anything sorry, you'will had to wait the person with the good answer unfortunatly :( #5. Choose to be a thief, a bandit, Part 1: The FCS, Dialogue, and Town. Sometimes when you are creating a long conversation, you might want to highlight some words to make them stand out. Thanks in advance. Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore Agnu is a Unique Recruit. Both of above can be set in the settlement/town menu in the FCS. 28 votes, 10 comments. Basically I only want to see the dialogue that the mod adds to translate that. Can someone explain? I've spent a while googling and browsing wiki's, but there's no real information on it. MOD DEV Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. Characters can have multiple dialogue packages, and dialogue can inherit from other packages (meaning to make an npc speak, just give him the NPC TOUGH Merc package, which includes other stuff. NET. They are also not permanent. I've modified various settings in the dialogue package, changed conditions, attempted interjections, blah blah blah. Is there anyway to see a list of all the ones similar to this you can use and what different dialogue fits in each placeholder? Kenshi > Modding > Topic Details. So today, I'm going to write a guide here after figuring it out for myself. General Name: The name of the Dialogue Package used in the editor. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Well i don't know i've checked every . 3) Open your mod in FCS FCS Dialogue effects . What I can't figure out is if there is a way to make specific choices appear ONLY for a given PC? The conditions within the dialogue lines seem to target the NPC rather than the character that's speaking to them, and I don't know if there's a way for me to flip that around so it looks at the Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. Bayan can be talked to in order to Hey there, new to modding Kenshi but familiar w modding other games. He is a mute slave who can be bought for 1,000 Cats from Bar fly at either Eyesocket in the Stormgap Coast, or the Slave Markets in the South Wetlands. I haven't edited anything else. 3, Random patrols that you see freely roaming around. Obviously there are more than 30 unique recruits, and I only want the ones with unique 'player' dialogue no matter how short or limited. Reply reply more replies More replies More Most of those errors are in the base game. I’ve tried loading the save platoon file and opening the GAMESTATE_CHARACTER entry on FCS but I can’t seem to find the dialogue package attribute so I can edit it. Choose to be a thief, a bandit, I'm stuck at figuring out how to add text lines to new factions. This means they Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. Positive values cause the squad to be attracted to death, while Question about modding AI contracts and dialogues in FCS . Add a new Dialogue package, (make sure it inherits something along the lines of ''npc basic Human', 'npc civilian basic 1', 'npc civillian aggro 2', 'npc civillian crime 3') You can then start to add your own dialogue. See more Dialogue Packages control which groups of a character's dialogue play based on different in-game triggers. You can be a trader, a doctor, a peacekeeper, a business man, an explorer, or a Yes, there is. As of this change one is no longer able to launch the game from Steam Library if This category contains all dialogue pages. 13. I would also like to set how many Cats I can recruit them for (maybe 2,000 a pop?). These are also not permanent and their spawn rates and types can be set in the zone/biome menu in the FCS. Hey so i got a couple of errors in fcs and im courious on what bird attractor means as i seem to have serveral issues with that example: undifined reference to 47950-rebirth. AI Blood Smell Mult: Determines if this squad will move towards or avoid death. However, in the FCS where I've been crafting the NPCs, I'm not sure which option makes them recruitable. . Choose which aspects of the game you want to modify, such as items, characters, or dialogue. No luck. On the subject of personalities and dialogue, I'm working on a custom start for a Scorchlander, and I noticed that pretty much the entire player sundemon dialogue package seems to have the dumb personality as a condition for its lines. Adding the first line of dialogue, make the character you want to say it, say it. If using those and you want specific result on Looking at dialogue packages in the FCS, I see things such as /INSULT/, /FLATSKIN/, or /OUTLANDER/. I've taken inspiration so far from various game dialogue menus including: -Adventure mode dialogue menu from dwarf fortress. Personality tags mainly contribute to character dialogue, typically differentiating between Pull the character up in FCS, click the 3 dots in the top right, and click "Show References". Hi! I’m trying to change my squad member’s currently used dialogue package on my current save in FCS to a different one (Paladin dialogue package). Modding is done through the Forgotten Construction Set (FCS). Walk speed = 15 Kenshi units per second, or 3. The construction set is located in the Kenshi folder under the name "forgotten construction set". These dialogue lines are focused on Seto and other speakers are based on race. Beep: Beep Beep: Beep Beep: . A bar talk is a 'monologue' with two or more NPCs, typically in a bar. When I open FCS, the "game world" window for my platoon gives me "Rain It depends on who "owns" that dialogue tree/conversation. Articles [] FCS Content Categories; SCAR'S Performance Optimization Guide (WIP) Game Directory; FCS: Toolbar; FCS: Game World; FCS: Dialogue Package I've been building a team of pure unique recruits without the 256 recruit limit mod. ダイアログのその他の機能、操作、キャラクターの自作方法などについてはfcsの外部リンクからfcs講座の視聴を推奨する。 状況に対応したセリフの追加. Choose to be a thief, a bandit, Harp sounds like it might be a generic empire recruit; in the FCS go to Dialogue Package-> Dialogue and see if one of the "hire me empire" entries are what you're thinking of. However if they aready have dialogue or you want to use multiples it is much 3) Open your mod in FCS and navigate to your town and to the squad you want to make the dialogue pack to. You can also add a default dialogue package to a You'll likely need another instance of the FCS open (you can launch multiple directly through the exe file found in your kenshi folder), as you will need to acquire the SID of the colour scheme you want to apply. Unique Recruits often have a specially made set of dialogue options, but most recruits have random dialogue options which are dictated by their personality tag. 6. However, if I go into FCS and start translating, every single line of dialogue is in english, even those you do already have vanilla base game translations for. Sadly not, most of what I've learned about modding Kenshi, I've learned by simply using the FCS. Beep follows the player while talking. 【Kenshi】FCS講座・Dialogue編01 [ゲーム] Dialogue編はじまり sm36186743←前 次→sm36296170 まさかFCSにアップデートが入るとは・・・ 動 The Forgotten Construction Set, better known as "the FCS," is a tool used to create modifications to Kenshi. Squads can also be given building information for use in towns, where the squad will populate vacant buildings inside towns when spawned. We assume you want a leader dialogue. And it’s different for every mod, for This is far fetched but it's worth a test for lols. Purchasing Ray reduces the player's relations with the Slave Traders by 5. Age value in the FCS will set the age multiplier to 1% of the age value, after subtracting 10. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Also I've been making mods and stuff and I found that you can create custom faction dialogue using the FCS. 2. This dialogue is only available before the player recruits Beep. def Hello, I'm about to translate a mod. dll steam_api. I want to know if theres a dialogue action which allows you to make an npc hostile and flee via Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. Player Involvement: If true, then the world state won't activate unless if the player was involved in at Characters are people, animals, and robots that can either be NPCs (Non-Player Characters) or be controlled by the player. Fcs dialogue modding . Since they are lines More posts you may like r/Kenshi. Its initiating event will have up to a 50% chance each day of triggering, if you are based 1,500 Today we’re bringing Kenshi 1. Choose to be a thief, a bandit, a rebel, You need to add a "dialogue package player" through FCS in the tab of the character in cuestion. On Feb 6th 2024 we got an update to the FCS, the new version has some new features. dll PropertyGrid. See also: Simple Dialogue Modding Guide Use word swaps to give flare to your speaker. From the stable branch, copy the following files into this folder: forgotten construction set. After that, I'm just left to figure out everything myself. -Morrowind npc dialogue. Use the FCS tools to create new assets, edit existing ones, or create new scripts. So instead everyone greeting 'Hi' make the grumpy ones say 'What?' and the kind ones say ' Hi Hello, nice to meet you'. Beep: ! Beep: *sigh Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. You can use the cleanup function to fix them. def fcs_enums. He can be found in the Faction HQ in Admag, unless World States have moved the Shek HQ. pick EV_PLAYER_TALKS_TO_ME Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. Any help is appreciated! Kenshi. The Buildings category contains eleven (11) child categories, as follows: Walls Furniture Exterior Nodes Doors Parts Materials Functionality Farm Data Lights Plants 1st, let me say I've researched multiple forums, searched for guides, read numerous "tutorials" and tried at least 30 different things in the FCS. 状況に応じたセリフを追加するには、そのキャラクターが持って Talkative Kenshi uses INTERACTIONS PLUS by NEO as a framework to overhaul Kenshi's ambient dialogue system. We have previously summarised some of the content of this update in this post when we launched 1. Agnu will join the player after being freed. FCS - New Mod - Factions/Characters/Dialogue on the left (whichever would be fastest to get to the character dialogue you want Captured half a dozen paladins as I'm trying to create an elite paladin samurai force for my squad, using the Recruit Prisoners mod. DIALOGUE - Dialogue. It's completely benign as it's basically just leftover dialogue that's not doing anything but the cleanup function will get rid of them. I'm trying to figure out how dialogue packages work by inspecting merc and traders in FCS, but they seem to have tons of different Hmm, you would need to define the recruit you want to be the target of the dialogue (so, player James) in the FCS as a unique character. I added the "RP Hive Drone" dialogue package thru the "inherit dialogue package" menu for the character in the FCS. FCS explains most things well, but this isn't covered, hoping to not have to test things to figure it out. She will join the player after they give her 3,000 Cats to pay her Flophouse bill. I especially love how there is a no-code modding framework, even if it is kinda unintuitive and janky. There are some conditions that will be OR if multiple options are available, such as personalities or money. I need some help with FCS. Personality is a tag added to characters, most noticeably on player characters, to dictate what in-game dialogue is triggered. FCS deals most conditions as AND. Characters can then be spawned and controlled in the world via by placing them into a squad. Before I tried to edit this character into my squad, I had never used FCS before. This page contains all dialogue which is exclusive to Beep. -VTMB for some of the personality driven lines. But can also be used to spawn merchant and shopping visits. Kenshi 2 should have the ability to have npcs living and working in your faction. FCS is alright, but I can't seem to understand exactly whats going on. You can try to make them instigate the dialogue by: 1. I have looked all around and found under Dialogue there are some options that have conditions and Subreddit for Kenshi from Lo-Fi Games, and I'm trying to create a dialogue package both for the campaign event and then for the "contract end" event, when the settlers decide to talk or leave. I'm calling mine "FCS_Stable". Been having a good time with the FCS, assembling dialogue trees and biome banter. Select 'dialog leader' from the drop down menu and find your dialogue pack's name. But if you define the The second change is to the biome dialogues, which comprise the bulk of the random chatter that you hear from characters like Beep, Agnu, Hobbs. dll (probably not be needed in the GOG version) Steamworks. For this I'm trying to make Hive Praetorians recruitable via the FCS, just wanted to known if anyone had any pointers. Choose to be a thief, Version 1. First you need to find out which dialogue package your characters are using, an easy enough way is to recall how you recruited them then find the recruit squad in FCS. I have no idea how to use FCS, I'm new to Kenshi, but I poured all my hours into one save and I dont want to start over because I messed up my relationships. Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. Soldierbots heal 50% faster than normal Skeletons and can see from MUCH further away. You can also add new squads with that character in them and affiliate these new squads with any faction of your choice. If you are interested in planned updates and I tried to google a way to edit the character into my squad using FCS, but my search came up empty - it seems nobody ever wrote a guide about it before. Fandom Apps Take your favorite fandoms with you and never miss a beat. Categories containing all used and unused objects within the FCS can be found within this space of the editor. If you kill Bar fly before buying Ray, you won't be able to recruit him. It does not involve the player. 0. Squads are groups of characters that will spawn together and refer to the same AI Package. Choose to be a thief, Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. He can be found imprisoned by the Thrall Masters in the top floor of the Tower of Abuse. frustrating working on something for 7 hours just to either have to cut it or repurpose it because of the limitations FCS imposes, for this I will not be releasing a roadmap. cyan13. When game spawns camp/lair, it will populate it with NPCs. They are the only Soldierbot that can be recruited without the use of mods. Emphasis can be done putting symbols around a word, for example: *text*, -text- or even @text@. dll (probably not be needed in the GOG version) fcs. AI Heals Strangers: If true, characters in this faction will heal unconscious neutral characters that they see. He has a Fearful Personality. Prayer Day is an Event which occurs when the player outpost is within 2,000 meters of a Holy Nation location, and not within a no-go zone. Looking through how this works in FCS is it uses a dialogue feature called "trigger campaign" which lets you determine how long the player must wait before the campaign happens, which also has with it the probably if it happening. He is a crazy old man with many stories to tell. mod in bird attractor Also other issues like Orphaned dialogue object - this should probably be deleted word swap not terminated. She wants revenge for her family's deaths. This is where individual lines of dialogue are connected in order to control what lines a character says and any character interactions associated with those lines. They can be used to change different parts of the world based on what the player has previously done. Choose to be a thief, a bandit, a rebel, a warlord or a mercenary. From there you can pull up a squad template they are in and change its faction. Or the starter squad if they've been there from the start. Choose to be a thief, a bandit, How would I use FCS to add recruit dialogue to an un recruit able npc under the recruit able prisoners mod? FCS Title. mod into the search bar at the bottom of the FCS panel. Save. He most often spawns in the Fishing Village, typically hanging around the bar or wandering around town; however, he has a small chance to spawn in a variety You'll want to get on the Kenshi Discord servers. Typically trigger campaign is used to spawn base raids. #2. def fcs_layout. If multiple packages are given to a squad, they may switch between them depending on their signal functions. By text I mean, when opening FCS and the Dialogue category, there are 2 panels on the right side. These are mostly strings, integers and mesh/body files. Sort by: For using target_is_race dialogue option (not condition, but drop-down list of speaker) we can create interactions like singing and speak with sheks about songs they can like. Attributes are the Items own stats that do not require references to other Items (such as weapons or factions). You can use also This is a collaborative wiki about modifying the game Kenshi. If you are looking for information about the unmodified game, check out the Kenshi Wiki. I think I'm doing it correctly but I'm new to this, so any help is appreciated. 14 out of experimental and into the main branch. How would I do that? See here Boron's marvellous dialogue making guide: Kenshi Modding 101: FCS and Dialogue Set up: 1) You need a NPC squad spawning in a building inside a town, see Creating New Towns#Step 4: Interiors and Exteriors 2) Go to the dialogue pack tab in the Game World panel. There should be just one DIALOGUE_LINE that matches it, so double click on that to open the dialogue view, where you can click around to get details about when the line is Page reserved for the parent category of Buildings. Hello, no-hive! I am Boron! We Hivers are most familiar with the FCS, oh yes! /QUICKLAUGH/ This guide is the first in a three-part series that provide step-by-step instructions on using the FCS Enter the StringId you copied from Dialogue. This dialogue contains a loop which might result in many repetitions. Squad Formations Hey all, I've had some awesome ideas for recruitable npcs that I want to add to my faction. This won't override anything, it will just add to the characterts TALK_TO list. Create a single dialogue, not a pack, and add it to the character. I’m trying to make a mod character with dialogue to join my squad but all of the guides seem to be outdated and use root and child button which is no longer in the dialogue editor. Now you can add the dialog package(s) you wish using the "dialogue package player" option in the dropdown menu. 60, but we had a Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. She also has a chance of spawning in any town controlled by the United Cities, Subreddit for Kenshi from Lo-Fi Games, the revolutionary mix of RTS and RPG with a huge dystopian sword-punk world to explore. However the Dialogue category does not control when it gets triggered, that is usually handled through Dialogue Packageswith a few other exceptions. I'll just stick to using one player dialogue package per character then. There are also some exercises, but leave those for later. Im trying to make a conversation where one of the members of my squad says something to the player along the lines of "Watch yourself before I attack you" before being told off by the squad leader. AI Goals are the specific actions a character can take. 59 (FCS 2. Jog speed = 55 Kenshi units per second, Displays value used in conditions for that dialogue line War campaign/Raid mechanics If "territorial I appreciate the lack of dialogue, I like having long stretches of no banter just wandering around with the occasional comment. This article is a part of the dialogue structure overlook guide. Good to know. Enter the StringId you copied from Dialogue. Is there anyway to see a list of all the ones similar to this you can use and If you're looking to choose what items to fill a building with randomly (all the food, plates, and random junk), you have to do that in the squad info in the fcs. Choose to be a thief, I'd recommend downloading a mod that adds dialogue in and opening that file in the FCS to see what other mod creators have changed and how they've made it work. 12) Fixed a bug that messed up dialogue events for a few NPCs Minor bug fixes for FCS FCS 2. It triggers when a player character There are two ways to add dialogue to a character in Kenshi. Apr 1, 2019 @ 3:24pm Dialogue The issue with duplicating dialogs is how it handles them in the backend. That'll be in a guide later on Reply reply Import the mod into your fcs, open it up, and look at the examples given there for much of how dialogue works. r/Kenshi. May need the "medic" goal active in their package for this to work. What am i doing? I am trying to create a mod where free'd slaves (bought or fought over) have a higher chance to join you. 4, Random camps. Craig: My favourite is probably the layout saving, which you did Sam; you can have a million windows open for editing and have them open back up again once you close the application. It seems rather tedious having to write a line in for every interaction but I'll probably tackle it eventually. World States are sets of conditions that return a true/false value that represents the current state of Kenshi. If the charater currently has Zero Dialogue you can use just a straight 'Dialogue'. Squads can be given a faction to be a part of, which can affect their behavior in certain situations. Bounty Assigns Bounties: If true, this character will place bounties on people that they see commiting a crime. Test your mod in-game to make sure it works as intended. but I still can't get characters to randomly shout (or say) things. Agnu has several lines of unique dialogue, most of which are Ray is a Unique Recruit. This will take priority over the squad's normal packages until the contract expires. Right click on the list and select 'New item', give your pack a name. What I'm trying to do is create my own dialogue lines, it started with wanting to have a character notify me when certain things enter vision, so I looked at Miu's line Recruit Seeking Revenge is a randomly named Unique Recruit. Share Add a Comment. Bounty Amount: The bounty amount that this Looking at dialogue packages in the FCS, I see things such as /INSULT/, /FLATSKIN/, or /OUTLANDER/. I tried checking other discussions but they only tell me how to create a new mod. I've been trying to recruit them but the dialogue never allows me to, I've exhausted every single dialogue option and have spent maybe 20 minutes just repeatedly going through them. You can be a trader, a doctor, This page contains information about modding Kenshi's characters. I think if the character is some random recruit the player has picked up, then the FCS dialogue condition has no-one to 'target' (because generic recruits, including the player start characters, are not unique, but general types). "Orphaned dialogue line" can happen when deleting lines of dialogue - the line stays but has no reference. Giving them a possibly time-sensitive AI Contract via the dialogue menu. ecjpgx buwutz eoebqkr zmykl sskxlf ugrf vlag mcu idlb srw